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Advanced Gameplay Engineer

Los Angeles, CA, USदूरस्थपूर्णवेळ$156k to $209k per yearPosted 5 weeks agoSoftware engineering
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8+ years

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Job Posting Title:

Advanced Gameplay Engineer

Req ID:

10161215

Job Description:

About the Role

Disney Digital Entertainment is on a mission to create the ‘digital front door’ for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe.

We are building an expert development team that will be building game experiences that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”.

We are looking for a uniquely talented Advanced Gameplay Engineer to join us on this journey! If you are an experienced game programmer with a love of Disney/Pixar, Star Wars, 20th Century, and Marvel properties, you’ll want to check out this opportunity!

This role will report to the Director, Gameplay Engineering.

What You Will Do

  • Leverage your experience and knowledge to help implement several interactive games and experiences based on Disney’s robust portfolio of characters and worlds including Disney/Pixar, 20th Century, Marvel and Star Wars.
  • Be an active, hands-on participant in the process, directly writing code and working daily with design/production/art to establish and achieve goals for each game experience.
  • A significant portion of this work will involve implementation of experiences using SceneGraph and Verse (UEFN/Unreal Editor Fortnite) as a base.  This role will require a willingness and ability to operate within the limitations of that ecosystem and grow with it as the functionality matures.
  • There may be additional work within the native Unreal Engine environment (C/Blueprints), however the primary responsibility will still come back to SceneGraph and Verse.  This is not a 100% C position.
  • Help the team understand and debug a large legacy Unreal Engine project.  This job may involve helping to extend that codebase to meet our needs.
  • Empower designers by serving as their main support avenue during game development.  Find creative ways to overcome limitations, maintaining a positive outlook along the way.
  • Work closely with other members of the engineering team to ensure that implementation quality is maintained.  Be an advocate of stability and flexibility.
  • Champion Disney and team values.  Maintain a ‘guest-first’ mentality by being an advocate for the player experience.
  • As an advanced-level engineer, you will help drive critical leading edge projects for the company.
  • Serve as a key member of a growing game development team at Disney.

Required Qualifications & Skills

  • 8 years of experience developing console/PC/mobile games or other digital interactive entertainment.
  • Experience with Unreal Engine 4/5+ at the native (C) level.  Capable of understanding and working in an existing legacy C/Blueprint-heavy project.
  • Some experience with UEFN/Verse, at least at the hobby-ist level.
  • Participated in the creation and release of a major product, in a hands-on programming role.  Was one of the main authors of a significant gameplay system.
  • Served as a programmer during the prototype phase of a project.  Understands the difference in requirements/goals between prototyping and production.
  • Understands and implements the following concepts at a production-quality, AAA level:
  • C++ code (Performance Impact, Memory Management, Inheritance, etc.)
  • Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.)
  • Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc.)
  • Able to mentor and to guide junior engineers.

Education:

  • A Bachelor’s degree in Computer Science or equivalent combination of education and experience.

Preferred Qualifications:

  • Experience with publishing and supporting live UEFN content.
  • Graphics Programming, Mobile experience, and familiarity with Online Services are all bonuses.
  • Has a broad, current understanding of Fortnite and the various devices that are available for User Generated Content (UGC).
  • Experience developing and supporting products in the AAA space.

Additional Information

  • There will be a technical assessment as part of the interview process.

Benefits

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide.

#LI-REQ

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#LI-Remote

The hiring range for this remote position is $155,700.00-$208,700.00 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

NA - Games

Job Posting Primary Business:

Regional (NA - Games)

Primary Job Posting Category:

Games-Engineering

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Glendale, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-09-25

Skills

  • Unreal Engine
  • C++
  • Prototyping

Benefits

  • Remote friendly